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Afk warden idle timer
Afk warden idle timer







afk warden idle timer

They will receive rewards proportionate to their performance/participation similar to how they are distributed in the current game. Those leaving receive no penalty for doing so. So those waiting in queue can be dropped into already existing matches. If this game mode is going to be infinite, the game flow cannot be disrupted when people leave.New mech requires going back to mech-lab and re-selecting. You pick 1 mech for the game, with infinite respawns.Suggestion: Offer two game modes of this, both being the same with a different name: & In the current list of maps, 16 players that can consistently respawn is a good starting point, I think.Offer relevance to different types of builds without a massive buff/nerf cycle.Reduce “non-combat” time : combat time ratio.Furthermore, to encourage different play styles that break up the monotony of the “murderball” or the endless wait behind cover. To bring more time in combat to players, including solo-queue, vs time spent waiting. To go where we have never been, we must do what we have never done. Though, if we are to grow it, it will require us to be open minded. I want to see this game grow, and stick around for a while. “It sucks because it sucks.” Or, “It sucks because I don’t like it.” doesn’t help anything really.Īt the end of the day, I love the game and it’s universe. Thoughts, opinions, feedback are welcome. It’s been thought out for a bit, however I am no math major. This is my battle plan to add a spawn mode.









Afk warden idle timer